Getting Deeper into Quality: Time, the Systems Model, and the Damage Event Divide

March 2010

In my previous article, Getting a Grip on Quality in the Constructed Project: Defining Quality, I discussed the challenge with creating a workable definition for "quality" within the context of construction in general. Paradoxically, the conclusion which must be realized, to both the detriment and benefit of those involved, is that there is neither a short, specific definition nor a method to create an encompassing general definition of quality.

by Ron Prichard, P.E. Ph.D.
Arcanum Professional Services

What this means is that quality is a highly situational variable, which changes with the specifics of the item (or service) being delivered, the place where it is delivered, and the time aspect. In this article, we will bring a bit more focus on the time element and how crucial it is for quality. In addition, we will examine how this different way of seeing time as a project input and impact can be translated into specific actions through the application of models.

Quality over Time

Time is a curious commodity, and one of particular importance for construction. The purpose of any project is to deliver some facility designed to serve some intended future purpose at a date certain. When the delivery date is important (and it always seems to be), this is well recognized, with a specific clause added to the contract to emphasize this: Time is of the essence. Thus, everyone engaged in a construction project understands the significance of time with respect to schedule. What few recognize is its value with regard to quality.

Much like schedule, where the activity is geared toward achievement of a finished project by a certain defined date, judgment of quality by the customer lies in the future. The schedule is either met or not. During the course of construction, with the knowledge of this date and the things which have to be accomplished to achieve it, progress is measured.

This same finality does not hold for quality, thus creating an enormous challenge. Quality will not be settled on a specified day. Rather, quality will be evaluated over the course of time as the project is used by the customer for its intended purpose. The evaluation of quality begins when the facility opens, will continue during the years of usage, and ultimately will not be settled until many years after the construction is finished. This creates a dilemma for those performing the construction work and illustrates why it is so crucial to have clarity with regard to client expectations before the project starts.

Quality must be put in place, as you go, to some accepted and settled standard. Yet, it will be evaluated long after the fact, by which time the criteria used to judge whether quality has been achieved will be influenced and modified by a wide array of inputs. The standard for deciding whether quality is acceptable or not can change during the course of construction as established standards change. Thus, how people view and judge quality shifts with time.

Time

Before continuing this examination of the connection of time and quality, let us take a closer look at time itself, for the dimensions of it are critical in consideration of quality. Time, as a commodity, can be very slippery. It isn't really an object, since we cannot hold it, see it, feel it, or smell it. As a result, it is ephemeral. Yet, we are constantly measuring, monitoring, and counting it as it is invariant and unalterable. Time arrives at a steady pace and is "consumed" (used up) as it arrives. The measure of the effectiveness of the processes for using it are a constant focus of attention. Without attempting to get too philosophical, it is essential to understand time, since it has so much influence on the outcomes we seek to achieve.

Time cannot be stopped, or saved, due to its characteristic of being unalterable. It comes at us all the same, one moment at a time—no faster, no slower (despite the occasional moments when it seems to speed up or slow down). Everything we do "takes time" to get done, and when we are focused on accomplishing one thing, it is to the exclusion of all the other choices which we could have made. Once we have done something, the time that was involved in getting it accomplished is gone and now unavailable for any other usage. Thus, time is a strange, unseen force with great import for our lives and the things we do.

Time can basically be subdivided into three realms: the future, now, and the past. See Figure 1, for a depiction of how these realms interrelate to each other. Our perspective of things is altered by the distinctions brought about by the views dependent on which realm we chose to view time from. The value of time, our views of it, what can be done about it, and the things it affects are all influenced by the realm of time through which they are viewed. Let us briefly examine these realms, as their perspectives matter much for quality.

Click here for Figure 1: Realms of Time

First, look to the future. Time doesn't really exist with regard to the future, since it is imagined, and it always lies "out there." This realm of looking forward involves the use of imagination and creativity, as well as factoring in knowledge and experience. As Figure 1 depicts it, the view of the future is like an expanding funnel, wherein the possibilities and potentials (including both things which we want to occur and things we might wish to avoid). The closer future time gets to the present, the fewer options there are with regard to what can actually occur, hence the funnel motif.

This is not to say that our thoughts with regard to the future do not impact us. Clearly our views of future time do affect us, and, when we examine the systems model (in the next section) which underlies the premise of quality management, we will see how and why this is so. The opportunity value of future time is significant, for, since it is still out there waiting for arrival, anything can be done with it. The basis of planning is that we are looking ahead (using the future) to make choices about what actions will be taken, when, and in what sequence to deliver the completed tasks we want to accomplish.

The second realm is now, the present. This is the realm where we actually interact with the reality of time. This is the dimension of time in which we can actually experience time as a real force. The difficult aspect of it is that, as is it occurring, it is disappearing as well. The visual for this is a dot.

As this transition from now occurs, time enters the third realm, and again transforms into an intangible element. Time doesn't really exist in the past, but, unlike the future (where we were imagining what might come to be), with the past, we have a trail of actual moments to trace a path backward. Since time has come and gone in the past, and things happened, we can follow the sequence of history like a line.

In the same way, the past creates a different view of time. Also, as one reflects backward in time, the impacts on our lives are both remembered and often visible. However, while future is always open to selection, the past is always closed. This is an enormously important aspect of time, and fundamental to understanding the value of quality in the constructed project. Once something has "slipped into the past," it becomes unalterable. There is nothing which can be done by anyone, even if they had access to unlimited resources, to change what occurred. This is reflected in W. Ross Ashby's First Law: If you do not do step one right, nothing you can do in any subsequent step will make step one right.

Therefore, future and past time do carry weight, but we can only experience and use time in the present moment, the now. How it is used, now, is always a function of the choices (which, at the time were done looking out into the future) which were made (and are now part of the past). Thus the actions of now are always constrained by the legacy of past decisions. If the choices did not serve or resulted in outcomes that were not sought, choices must be made, now, to affect what comes next. It is through this continually cycling process that we use and experience time. The difficulty with this is to get people to understand that you can alter neither the past nor the now, since both represent a product of the choices and actions already taken. We can only alter next, by making different choices now.

Thus, time can best be viewed as a one directional arrow, moving across the stage from left to right, with left representing the past, center being now, and the right moving into the distant future. This arrow of time, and the implications of the realms which it crosses, is fundamental to understanding quality.

The Systems Model

Humans use models, representations of things, as ways to help our brains process information and act upon it to make appropriate selections. Models, by describing how the world works, both help us to "make sense" of what is happening (and why) and to efficiently employ the resources available to us to accomplish tasks we seek to complete. Systems science is the fundamental model for understanding the construction process in general, and with it, the quality process. This particular branch of science is based on control theory and is fundamental to all aspects of projects: from planning and organizing, to constructing them and their usage. Thus, the delivery of quality outcomes is clearly linked to this model as well. The systems model is particularly useful, and applicable, as we will see. It is also linked directly with time, being inextricably intertwined, as the model represents actions across time as it depicts events from left to right.

The model, in its simple form, is composed of a few key components, shown in Figure 2. The first aspect is to understand that it operates across time, as noted above. As time is viewed from left to right, the activities of the model are linked in a sequence. As the model shows, the system exists within a context—the environment, which can (and does) impact the functioning of the system. The system is contained, within some boundary, which distinguishes between what it controls (elements within the boundaries) and the things it does not (elements outside the boundary). A system requires inputs, which it then transforms into outputs, and some control module, which monitors and makes necessary adjustments to inputs and the transformation process to direct outcomes toward a desired goal. This is the essence of a system.

Click here for Figure 2: Systems Model

The value of this model is that it both depicts the essence of construction and scales well. By scaling, it means that one can use this model to describe activities from any level of examination of construction, from the actions of an individual worker to the overall project, and any layer in-between. To demonstrate how effectively it models construction, let us examine how its several different layers apply.

First, from the perspective of individual work, the system is the person himself. The boundaries are the skin covering his body, the inputs are nutrients, water, and information, the transformation process is either thinking or physical action, the outputs are ideas or tasks accomplished, and the control module is the human brain. The environment is the entire world surrounding the person.

Next, look at the model from the level of a subcontractor crew. The environment, in this case constrained to the immediate zone around the crew, is the project site. The input is the materials, equipment, information (plans drawings, directions, etc), with the transformation process being the work methods used to perform the work. The output is the completed tasks that result from the work activity. The control module at this level is the foreman, adjusting inputs, monitoring the work processes, and gauging the output. Recognize that one crew's output becomes part of a downstream crew's input.

Move this model up to a still higher level and make the entire project the system. In this case, the physical perimeter of the project site defines the boundary of what is in and what is out. The inputs are the subcontractor crew, with several more additions, such as people, different crews, contracts, code officials, owner agents, and on and on. The transformation is the construction process itself, where the site and the contract documents guide the process of installation, with the construction manager, or general contractor acting in the role of control module, and the output being the completed project.

In each of these cases, and every level in between, the same basic system functions occur. From the perspective of quality, each of these stages matter. The input, the quality of that material (both physical objects and information), the effects of the transformation process, all must be monitored throughout to see that they pass the established criteria for acceptance. During the transformation step itself, the methods must pass muster by meeting the established standards of "normal and customary" to deliver the required levels of craftsmanship in the "doing" as well as affecting the output resulting. Once the actual output, the completed results of the work activities of the construction project personnel, is available for evaluation, it is compared to the standards defined and the client expectations (both explicit and implicit) and is judged to be acceptable or not. If these comparison points pass, the model moves on to the next cycle. If, at this point of evaluation, the items being judged do not meet standards, the system must recycle to make a correction of some sort.

Damage Event

As was noted in the Time section, and is reinforced by the systems model, events—large and small, of great import or triviality (system outputs)—occur in the now, and, as they do so, they immediately become part of that unalterable commodity known as history. Although this may seem like a relatively fine and minor distinction, that is far from the reality of the significance of this concept for quality. It is the most important distinction, for it means everything, as we shall come to understand while we explore the third of the fundamental quality concepts: the Damage Event Divide model.

The value of the Damage Event Divide (DED) model, like that of the systems model discussed above, serves to represent reality in such a way that it can facilitate action. The best way to understand this is to reflect on the output aspect of the systems model. Through each step of the construction process, transformations are continually occurring, as individuals, crews, and trades or subcontractors work to complete their assigned portions of the work.

The output generated represents something physical and tangible, which can then be measured against predefined standard for acceptability. If the output matches, it passes, and things continue. If, on the other hand, the output is not acceptable, then further action must be taken to adjust the output so that it does achieve a passing mark with respect to defined standards. Depending on the significance of that output, this can be a relatively minor inconvenience, or it can represent a major setback for the project.

It is those items falling within this second category, by virtue of the serious negative consequences for the project, which can be classified as a damage event. By this, we mean that rather than being something which can easily and quickly be corrected, it has a more serious effect on the project. This also has implications for control as well. Since this output, which can be classified as damage, is the product of the workings of the system upstream from it, the control of that system is clearly, by implication, flawed in some manner. Thus, when a damage event occurs, control of the situation must shift from the system which produced it to a larger system which encompasses the lower level system. This is depicted in Figure 3. Once this occurs, the system producing the flawed output can only be responsive to the higher directions. The currently evolving situation of the Toyota vehicle recall for the sudden acceleration is an illustrative case study of this happening now.

Click here for Figure 3: Damage Event

Damage Event Divide

The final stage of this examination of quality is to bring together the three concepts discussed above: time, systems model, and the damage event. This connection creates another model, which is crucial to understanding quality implications for construction work (and which will be the basis for future articles examining quality). This model, shown in Figure 4, is the Damage Event Divide.

Click here for Figure 4: Damage Event Divide

It recognizes that outputs, stemming from the systems model, are the objective of the construction process and the intention of those engaged. It illustrates that outputs occur "across time" and are the result of the combination of the inputs (of various types) through the methods in the transformation process. It also incorporates the irreversibility aspect of the realm of time, in that once something has been delivered, the moment of "now" in which that was done has already occurred, and time has "moved on. Finally, if, in considering the outcome, the consequences are serious enough to classify it as a damage event, resolution becomes significant. The problem with a damage event is magnified by its linkage with the inexorable arrow of time moving irreversibly in only one direction.

Once a damage event has occurred, that event becomes an unalterable component of history. At this point, one has "crossed over" this metaphorical divide, where all that was is now changed by this unalterable event. This aspect of the event being unalterable is represented by "crossing over" the Damage Event Divide (DED). Again, the reality of this is best illustrated by examining the impact on Toyota, of the "damage event" which occurred as a result of the accelerator pedal. It happened; it was significant; and it changes the situation for the entire organization—and it customers—going forward.

The DED is an importance concept for approaching quality and the methods for its management. In the next article, we will begin to examine those implications.


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